Feral Vector has workshops, talks, interviews, live games, Q&As, performances, walks, and other things. It’s centred on the subject of game design, its wider cultural influences, the places people think it should go next, and the neglected, ignored places it’s already been.
This is not like other game design events. We avoid conference venues. There are usually multiple things going on at once, in different rooms. Any presenters we have are invited to do whatever they want, and that doesn’t have to be a talk if that’s not their kind of thing. It’s primarily about design, and accessible to non-developers.
If you’d like to propose a thing for the next event, ask if we’re interested in your game / performance / sculpture / art project, or anything else, get in touch with us: email@example.com. Press information and assets are available here.
Feral Vector used to be called Bit of Alright. It was always in London until 2015, in venues including Battersea Arts Centre and the Motorschiff Stubnitz, moored at Canary Wharf in London. That one especially was a lot of fun; you can see photos of it here.
Who Organises This?
Feral Vector is organised by YMPT, run by David Hayward, with production management by Jo Summers.