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	<title>Bit of Alright</title>
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	<link>http://bit-of-alright.com</link>
	<description>A London based event about game design</description>
	<lastBuildDate>Mon, 13 Feb 2012 20:33:05 +0000</lastBuildDate>
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		<title>Photos posted</title>
		<link>http://bit-of-alright.com/?p=656</link>
		<comments>http://bit-of-alright.com/?p=656#comments</comments>
		<pubDate>Mon, 13 Feb 2012 20:33:05 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=656</guid>
		<description><![CDATA[BoA has a&#160;shiny new Flickr account, where you&#8217;ll find all the&#160;photos Natalie Seery took on&#160;the&#160;day. Here are a&#160;few more of&#160;our favourites:]]></description>
			<content:encoded><![CDATA[<p class="first-child "><span title="B" class="cap"><span>B</span></span>oA has a&nbsp;<a href="http://www.flickr.com/photos/bitofalright/">shiny new Flickr account</a>, where you&#8217;ll find all the&nbsp;photos Natalie Seery took on&nbsp;the&nbsp;day. Here are a&nbsp;few more of&nbsp;our favourites:</p>
<p><a href="http://www.flickr.com/photos/bitofalright/6847305981/in/photostream"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/photostream-3.jpeg" alt="Johann Sebastian Joust at Bit of Alright" title="Johann Sebastian Joust at Bit of Alright" width="530" height="353" class="alignnone size-full wp-image-657" /></a></p>
<p><a href="http://www.flickr.com/photos/bitofalright/6847067021/in/photostream"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/photostream.jpeg" alt="Recorder Playing: Baroque Band by My Note Games at Bit of Alright" title="Recorder Playing: Baroque Band by My Note Games at Bit of Alright" width="530" height="353" class="alignnone size-full wp-image-658" /></a></p>
<p><a href="http://www.flickr.com/photos/bitofalright/6847097509/in/photostream"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/photostream-1.jpeg" alt="Zombie LARP at Bit of Alright" title="Zombie LARP at Bit of Alright" width="530" height="353" class="alignnone size-full wp-image-659" /></a></p>
<p><a href="http://www.flickr.com/photos/bitofalright/6847084597/in/photostream"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/photostream-2.jpeg" alt="Lemon Jousting at Bit of Alright" title="Lemon Jousting at Bit of Alright" width="530" height="353" class="alignnone size-full wp-image-660" /></a></p>
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		<item>
		<title>Thank you! Photos!</title>
		<link>http://bit-of-alright.com/?p=543</link>
		<comments>http://bit-of-alright.com/?p=543#comments</comments>
		<pubDate>Tue, 07 Feb 2012 11:44:10 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=543</guid>
		<description><![CDATA[A&#160;massive thank you to&#160;everyone who came last Friday. It was a&#160;brilliant, though somewhat chaotic day, and&#160;nearly everyone seems to&#160;have had a&#160;good time. With a&#160;completely new format, Bit of&#160;Alright was a&#160;grand and&#160;risky experiment, so we&#8217;re very glad people had fun and&#160;learned stuff. We will definitely do this again. Nonetheless, there are things we&#8217;ll do differently. We [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><span title="A" class="cap"><span>A</span></span>&nbsp;massive thank you to&nbsp;everyone who came last Friday. It was a&nbsp;brilliant, though somewhat chaotic day, and&nbsp;nearly everyone seems to&nbsp;have <a href="https://twitter.com/#!/search/%23boa2012">had a&nbsp;good time</a>. With a&nbsp;completely new format, Bit of&nbsp;Alright was a&nbsp;grand and&nbsp;risky experiment, so we&#8217;re very glad people had fun and&nbsp;learned stuff. We will definitely do this again. Nonetheless, there are things we&#8217;ll do differently. We promise:</p>
<p>1. Never again will we schedule mass recorder playing first thing.<br />
2. To&nbsp;always make sure venues have *some* form of&nbsp;heating in&nbsp;future.</p>
<p>There are a&nbsp;few photos from the&nbsp;day below, with many more to&nbsp;come soon. First though, I&#8217;d like to&nbsp;thank our sponsors: <a href="http://www.indiecity.com/">IndieCity</a>, <a href="http://www.skillsearch.com/">Skillsearch</a>, <a href="http://introversion.co.uk">Introversion</a> and&nbsp;<a href="http://www.sheridans.co.uk/">Sheridans</a>.</p>
<p><a href="http://www.indiecity.com/"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/indiecity-530.png" alt="" title="indiecity" width="530" height="213" class="alignnone size-full wp-image-545" /></a></p>
<p><a href="http://www.skillsearch.com/"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/skillsearch-530.jpg" alt="" title="Skillsearch" width="530" height="142" class="alignnone size-full wp-image-544" /></a></p>
<p>&nbsp;<br />&nbsp;<br />&nbsp;</p>
<p><a href="http://introversion.co.uk"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/Introversion-530.png" alt="" title="Introversion" width="530" height="256" class="alignnone size-full wp-image-546" /></a></p>
<p>&nbsp;<br />&nbsp;<br />&nbsp;</p>
<p><a href="http://www.sheridans.co.uk/"><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/Sheridans-530.jpg" alt="" title="Sheridans" width="530" height="106" class="alignnone size-full wp-image-547" /></a></p>
<p>&nbsp;<br />&nbsp;<br />&nbsp;</p>
<p>I&#8217;d also like to&nbsp;thank all of&nbsp;the&nbsp;tireless volunteers: <a href="http://www.profaniti.com/">Jo Summers</a>, Ross Fowkes, Andrew Thorpe, Siri Hommelsgård, <a href="http://minkette.co.uk/">Minkette</a>, Emma Peddie, Craig Brennan, Cathleen Guiney, and&nbsp;Matthew Parks. They welcomed you in, made you tea, taught you games, kept things running when I&nbsp;couldn&#8217;t be in&nbsp;two places at&nbsp;once, and&nbsp;generally stopped everything from ploughing off a&nbsp;cliff.</p>
<p>Photography was by&nbsp;the&nbsp;excellent Natalie Seery; here are a&nbsp;few higlights, and&nbsp;more will go up soon:</p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_0142.jpg" alt="" title="IMG_0142" width="530" height="354" class="alignnone size-full wp-image-548" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_0033.jpg" alt="" title="IMG_0033" width="530" height="354" class="alignnone size-full wp-image-549" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_0167.jpg" alt="" title="IMG_0167" width="530" height="354" class="alignnone size-full wp-image-550" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_8833-1.jpg" alt="" title="IMG_8833-1" width="530" height="354" class="alignnone size-full wp-image-551" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_8886.jpg" alt="" title="IMG_8886" width="530" height="354" class="alignnone size-full wp-image-552" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_8891.jpg" alt="" title="IMG_8891" width="530" height="354" class="alignnone size-full wp-image-553" /></p>
<p><img src="http://bit-of-alright.com/wp-content/uploads/2012/02/IMG_0138.jpg" alt="" title="IMG_0138" width="530" height="795" class="alignnone size-full wp-image-554" /></p>
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		<title>Location! Transport!</title>
		<link>http://bit-of-alright.com/?p=141</link>
		<comments>http://bit-of-alright.com/?p=141#comments</comments>
		<pubDate>Wed, 01 Feb 2012 21:27:35 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=141</guid>
		<description><![CDATA[The&#160;venue for&#160;Bit of&#160;Alright is the&#160;Grand Hall of&#160;the&#160;damn fine Battersea Arts Centre. You&#8217;ll find a&#160;map here.* Click through from that page to&#160;go to&#160;the&#160;location on&#160;Google Maps. The&#160;point on&#160;that arrow is pointing right near the&#160;entrance of&#160;the&#160;hall, on&#160;Town Hall Road. It has a&#160;big iron and&#160;glass awning that says Grand Hall, exactly like this: Car parking in&#160;the&#160;local area is by&#160;permit, [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><span title="T" class="cap"><span>T</span></span>he&nbsp;venue for&nbsp;Bit of&nbsp;Alright is the&nbsp;Grand Hall of&nbsp;the&nbsp;damn fine <a href="http://www.bac.org.uk/">Battersea Arts Centre</a>. You&#8217;ll find <a href="http://hereit.is/bitofalright2012">a&nbsp;map here</a>.* Click through from that page to&nbsp;go to&nbsp;the&nbsp;location on&nbsp;Google Maps. The&nbsp;point on&nbsp;that arrow is pointing right near the&nbsp;entrance of&nbsp;the&nbsp;hall, on&nbsp;Town Hall Road. It has a&nbsp;big iron and&nbsp;glass awning that says Grand Hall, exactly like this:</p>
<p><img class="alignnone size-full wp-image-212" title="Grand Hall Entrance, BAC" src="http://bit-of-alright.com/wp-content/uploads/2012/01/grand-hall-entrance.jpg" alt="Grand Hall Entrance, BAC" width="530" height="307" /></p>
<p>Car parking in&nbsp;the&nbsp;local area is by&nbsp;permit, so I&#8217;d advise using public transport to&nbsp;get there. In&nbsp;terms of&nbsp;that, the&nbsp;nearest railway station is Clapham Junction, and&nbsp;from there BAC is either a&nbsp;ten minute walk up Lavender Hill, or&nbsp;you can catch a&nbsp;bus (87 or&nbsp;156) from Stop D, just outside the&nbsp;St. John&#8217;s Hill exit of&nbsp;Clapham Junction. If you&#8217;re coming from oop North, there are regular trains from Waterloo to&nbsp;Clapham Junction. There&#8217;s also some cycle parking on&nbsp;Lavender Hill either side of&nbsp;BAC. Here&#8217;s a&nbsp;picture of&nbsp;the&nbsp;inside of&nbsp;the&nbsp;hall:</p>
<p><img class="alignnone size-full wp-image-468" title="bac001" src="http://bit-of-alright.com/wp-content/uploads/2012/01/bac001.jpeg" alt="" width="530" height="309" /></p>
<p>Not only is the&nbsp;venue itself gorgeous, and&nbsp;not only are BAC lovely to&nbsp;deal with, but they also support all kinds of&nbsp;things going on&nbsp;in&nbsp;the&nbsp;arts. Cynical as&nbsp;I&nbsp;am of&nbsp;what I&nbsp;once witnessed working in&nbsp;fine art, art itself it tremendously important to&nbsp;me, and&nbsp;I&#8217;m glad Bit of&nbsp;Alright is contributing to&nbsp;a&nbsp;place that supports it so well.</p>
<p class="small" style="text-align: left;">* Made using the&nbsp;excellent <a href="http://hereit.is/">hereit.is</a>, which in&nbsp;turn was made by&nbsp;Brighton based developer <a href="http://bombcircle.net/">Jamie Matthews</a>. The&nbsp;reasons we like it are: It makes maps very legible, allows you to&nbsp;drag and&nbsp;drop the&nbsp;arrow, can generate a&nbsp;custom short URL for&nbsp;you, and&nbsp;also links through to&nbsp;that location on&nbsp;Google Maps.</p>
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		<title>Live Game/Performance: Guerilla Dance Project, The Rolling Stones</title>
		<link>http://bit-of-alright.com/?p=502</link>
		<comments>http://bit-of-alright.com/?p=502#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:32:53 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[Live Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=502</guid>
		<description><![CDATA[Guerilla Dance Project, led by&#160;Laura Kriefman, will be presenting their new installation The&#160;Rolling Stones at&#160;Bit of&#160;Alright. At&#160;first, they look like spheres of&#160;marble, but as&#160;you play with them, other characteristics will become apparent.]]></description>
			<content:encoded><![CDATA[<p class="first-child "><img src="http://bit-of-alright.com/wp-content/uploads/2012/01/Kriefman-Illustration-1-1.jpg" alt="Guerilla Dance Project: The Rolling Stones" title="Guerilla Dance Project: The Rolling Stones" width="530" height="369" class="alignnone size-full wp-image-503" /></p>
<p><a href="http://www.guerilladanceproject.com/"><span title="G" class="cap"><span>G</span></span>uerilla Dance Project</a>, led by&nbsp;Laura Kriefman, will be presenting their new installation The&nbsp;Rolling Stones at&nbsp;Bit of&nbsp;Alright. At&nbsp;first, they look like spheres of&nbsp;marble, but as&nbsp;you play with them, other characteristics will become apparent.</p>
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		<title>Kerry Turner and Simon Parkin: I Get So Emotional Baby</title>
		<link>http://bit-of-alright.com/?p=403</link>
		<comments>http://bit-of-alright.com/?p=403#comments</comments>
		<pubDate>Wed, 01 Feb 2012 16:29:14 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=403</guid>
		<description><![CDATA[Kerry and Simon both work for LittleLoud, and one of their recent games was Sweatshop. Sweatshop made me feel horrifically guilty, because running my factory at optimum efficiency and profitability meant employing little slave kids to put on the end of my production line. It&#8217;s brilliant because it feels like gaming you know, but is making you do dreadful things to succeed. This session will explore that idea [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><a href="http://www.playsweatshop.com/"><img class="alignnone size-full wp-image-404" title="Sweatshop" src="http://bit-of-alright.com/wp-content/uploads/2012/01/kerry-simon-sweatshop.jpg" alt="Sweatshop" width="530" height="413" /></a></p>
<p><span title="K" class="cap"><span>K</span></span>erry and Simon both work for <a href="http://littleloud.com/">LittleLoud</a>, and one of their recent games was <a href="http://www.playsweatshop.com/">Sweatshop</a>. Sweatshop made me feel horrifically guilty, because running my factory at optimum efficiency and profitability meant employing little slave kids to put on the end of my production line. It&#8217;s brilliant because it feels like gaming you know, but is making you do dreadful things to succeed.</p>
<p>This session will explore that idea and&nbsp;some related ones. It reminds me a&nbsp;little of&nbsp;Jenova Chen talking about time attack modes in&nbsp;early prototypes of&nbsp;Flower, which they removed because <nobr>play-testers</nobr> were screaming &#8220;fuck yeah!&#8221; at&nbsp;new records, and&nbsp;that wasn&#8217;t quite what the&nbsp;designers were going for. This isn&#8217;t about some stupid question like &#8220;Can games make you cry?&#8221;, it&#8217;s not a&nbsp;Countdown To&nbsp;Tears™. It&#8217;s about nuanced game design. How do games make you feel angry, or&nbsp;guilty, or&nbsp;dirty?</p>
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		<title>Minkette: How to Create an Addiction</title>
		<link>http://bit-of-alright.com/?p=505</link>
		<comments>http://bit-of-alright.com/?p=505#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:53:26 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=505</guid>
		<description><![CDATA[What makes games addictive, even when they&#8217;re not very interesting or fun? Some games have an alarming ability to make us spend time or money on them, and game designer Minkette will be exploring what tricks push the buttons of our psyches. She&#8217;ll be looking at common tricks in game design, as well as psychological experiments in impulse control. Minkette is a&#160;freelance game designer, with credits ranging from [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><img class="alignnone size-full wp-image-508" title="tiny_tower_1" src="http://bit-of-alright.com/wp-content/uploads/2012/01/tiny_tower_11.jpeg" alt="" width="530" height="299" /></p>
<p><span title="W" class="cap"><span>W</span></span>hat makes games addictive, even when they&#8217;re not very interesting or fun? Some games have an alarming ability to make us spend time or money on them, and game designer Minkette will be exploring what tricks push the buttons of our psyches. She&#8217;ll be looking at common tricks in game design, as well as psychological experiments in impulse control.</p>
<p>Minkette is a&nbsp;freelance game designer, with credits ranging from Punchdrunk, Coney and&nbsp;Six to&nbsp;Start through to&nbsp;large multinationals such as&nbsp;Hasbro. I know her personally. I&#8217;d like to clarify that she&#8217;s actually not evil, is in fact a lovely person, and will be discussing these evil game design tricks from a perspective of curious distaste.</p>
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		<title>Alistair Lindsay: Psychological Tricks of Audio</title>
		<link>http://bit-of-alright.com/?p=511</link>
		<comments>http://bit-of-alright.com/?p=511#comments</comments>
		<pubDate>Tue, 31 Jan 2012 18:42:34 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=511</guid>
		<description><![CDATA[Audio is an&#160;oft neglected part of&#160;games, yet hugely influential in&#160;the&#160;overall experience of&#160;playing something. Composer and&#160;sound designer Alistair Lindsay is passionate about audio, and&#160;believes it has untapped yet hugely powerful psychological effect. I&#160;agree with him. Good audio makes a&#160;massive difference to&#160;how absorbed I&#160;become with a&#160;game, yet even in&#160;a&#160;250+ person studio with dedicated audio facilities, it&#8217;s rare [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><img src="http://bit-of-alright.com/wp-content/uploads/2012/01/Al-with-green-plasma.jpg" alt="Al with green plasma" title="Al with green plasma" width="530" height="398" class="alignnone size-full wp-image-516" /></p>
<p><span title="A" class="cap"><span>A</span></span>udio is an&nbsp;oft neglected part of&nbsp;games, yet hugely influential in&nbsp;the&nbsp;overall experience of&nbsp;playing something. Composer and&nbsp;sound designer <a href="https://sites.google.com/site/alistairlindsayaudio/listen">Alistair Lindsay</a> is passionate about audio, and&nbsp;believes it has untapped yet hugely powerful psychological effect. </p>
<p>I&nbsp;agree with him. Good audio makes a&nbsp;massive difference to&nbsp;how absorbed I&nbsp;become with a&nbsp;game, yet even in&nbsp;a&nbsp;250+ person studio with dedicated audio facilities, it&#8217;s rare to&nbsp;have more than a&nbsp;handful of&nbsp;audio guys doing all the&nbsp;work. While sound is sadly underexploited by&nbsp;mainstream game development studios, independent studios may be in&nbsp;a&nbsp;unique place to&nbsp;do amazing things with audio. In&nbsp;this talk, Alistair will outline why he thinks that, what he&#8217;s found out so far, and&nbsp;what he&#8217;d like to&nbsp;do next.</p>
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		<title>Nat Marco: Game Design Rocks!</title>
		<link>http://bit-of-alright.com/?p=360</link>
		<comments>http://bit-of-alright.com/?p=360#comments</comments>
		<pubDate>Mon, 30 Jan 2012 19:04:19 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=360</guid>
		<description><![CDATA[The&#160;picture above is one of&#160;the&#160;reasons I&#160;carry a&#160;pencil case full of&#160;sharpies around with me. It was a&#160;miserable day on&#160;Brighton Beach. We&#8217;d been hoping to&#160;play Ninja with a&#160;bunch of&#160;people in&#160;the&#160;sunshine, but instead were greeted with drizzle and&#160;wind. Basically, it sucked until we made our own fun. Being sat down, messing around with an&#160;artist underlined an&#160;important thing to&#160;me: [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><img src="http://bit-of-alright.com/wp-content/uploads/2012/01/nat-marco.jpeg" alt="Game Design Rocks" title="Game Design Rocks" width="530" height="352" class="alignnone size-full wp-image-361" /></p>
<p><span title="T" class="cap"><span>T</span></span>he&nbsp;picture above is one of&nbsp;the&nbsp;reasons I&nbsp;carry a&nbsp;pencil case full of&nbsp;sharpies around with me. It was a&nbsp;miserable day on&nbsp;Brighton Beach. We&#8217;d been hoping to&nbsp;play Ninja with a&nbsp;bunch of&nbsp;people in&nbsp;the&nbsp;sunshine, but instead were greeted with drizzle and&nbsp;wind. Basically, it sucked until we made our own fun. Being sat down, messing around with an&nbsp;artist underlined an&nbsp;important thing to&nbsp;me: Aesthetics really matter. </p>
<p>Nat is a&nbsp;<nobr>co-founder</nobr> of&nbsp;<a href="http://honeyslug.com/">Honeyslug</a>, and&nbsp;is also an&nbsp;artist and&nbsp;animator. She hasn&#8217;t told me exactly what&#8217;s happening during this session, but I&nbsp;know it&#8217;ll be a&nbsp;game design workshop involving stones.</p>
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		<title>Willow Tryrer, AW&amp;SOME</title>
		<link>http://bit-of-alright.com/?p=381</link>
		<comments>http://bit-of-alright.com/?p=381#comments</comments>
		<pubDate>Mon, 30 Jan 2012 19:03:30 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[Live Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=381</guid>
		<description><![CDATA[Willow Tryrer is an&#160;artist and&#160;game designer, and&#160;one half of&#160;AW&#038;SOME. She also has an&#160;absolutely killer portfolio. At&#160;Bit of&#160;Alright, she&#8217;ll be demonstrating her game Wake Up Grandpa!, which will involve a&#160;healthy dose of&#160;the&#160;audience all screaming at&#160;her computer.]]></description>
			<content:encoded><![CDATA[<p class="first-child "><a href="http://www.aw-so.me/"><img src="http://bit-of-alright.com/wp-content/uploads/2012/01/willow-awesome.jpeg" alt="willow-aw&amp;some" title="willow-aw&amp;some" width="530" height="285" class="alignnone size-full wp-image-382" /></a></p>
<p><span title="W" class="cap"><span>W</span></span>illow Tryrer is an&nbsp;artist and&nbsp;game designer, and&nbsp;one half of&nbsp;<a href="http://www.aw-so.me/">AW&#038;SOME</a>. She also has an&nbsp;absolutely <a href="http://doublevay.com/">killer portfolio</a>. At&nbsp;Bit of&nbsp;Alright, she&#8217;ll be demonstrating her game <a href="http://www.doublevay.com/2003/12/wake-up-grandpa/">Wake Up Grandpa!</a>, which will involve a&nbsp;healthy dose of&nbsp;the&nbsp;audience all screaming at&nbsp;her computer.</p>
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		<title>Ed Key: Proteus</title>
		<link>http://bit-of-alright.com/?p=366</link>
		<comments>http://bit-of-alright.com/?p=366#comments</comments>
		<pubDate>Mon, 30 Jan 2012 19:03:13 +0000</pubDate>
		<dc:creator>David Hayward</dc:creator>
				<category><![CDATA[Live Games]]></category>
		<category><![CDATA[Speakers]]></category>

		<guid isPermaLink="false">http://bit-of-alright.com/?p=366</guid>
		<description><![CDATA[Proteus is an extremely beautiful game, which will be there to play for a while at Bit of Alright. It&#8217;s filled with naturalistic interactions and stripped down forms. I&#8217;ve played through several different builds of Proteus, and each time found them slightly more mesmerising, both through the procedurally generated terrain and the intentionally scripted events. Cause and effect aren&#8217;t always apparent, with the effect of making me feel a little superstitious [...]]]></description>
			<content:encoded><![CDATA[<p class="first-child "><img class="alignnone size-full wp-image-367" title="proteus-starflowers" src="http://bit-of-alright.com/wp-content/uploads/2012/01/proteus-starflowers.png" alt="proteus-starflowers" width="530" height="133" /></p>
<p><a href="http://www.visitproteus.com/index.html"><span title="P" class="cap"><span>P</span></span>roteus</a> is an extremely beautiful game, which will be there to play for a while at Bit of Alright. It&#8217;s filled with naturalistic interactions and stripped down forms. I&#8217;ve played through several different builds of Proteus, and each time found them slightly more mesmerising, both through the procedurally generated terrain and the intentionally scripted events. Cause and effect aren&#8217;t always apparent, with the effect of making me feel a little superstitious about my actions within the game. Some action I assumed caused something can quickly becomes a habit, even if it was unrelated. It&#8217;s a beautiful, abstract, and supremely relaxing thing. Fuck realism, this is the closest I&#8217;ve come to the feeling of a walk in the countryside whilst sat at my computer.</p>
<p>Developer <a href="https://twitter.com/#!/edclef">Ed Key</a> will be there with it, and he&#8217;ll also be answering questions during Ricky Haggett&#8217;s session.</p>
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